Scientific computing for movie special effects and virtual surgery


TITLE:


Scientific computing for movie special effects and virtual surgery


DATE:


Friday, Sept. 6th, 2013


TIME:


3:30 PM


LOCATION:


GMCS 214


SPEAKER:


Joseph M. Teran.
Department of Mathematics at UCLA.


ABSTRACT:

I will talk about some exciting new applications of scientific
computing for solid and fluid mechanics problems including the
simulation of virtual materials for moviespecial effects, video game
effects and virtual surgery. These new applications all have an
increasing demand for physically realistic dynamics of materials like
water, smoke, fire, brittle objects, elastic objects, etc. The
computational demands arising in these applications are somewhat
different than those traditionally considered byscientific computing
researchers and many new algorithms are needed to address them. I will
discuss these new scientific computing challenges as well as some
recent algorithms developed in my lab to address them. Virtual surgery
is a particularly exciting application area. A virtual surgery
simulator is like a flight simulator for training surgeons (and
would-be surgeons) in modern procedures. I will discuss procedures
related to repair and manipulation of soft-tissues. Other topics
discussed will include GPU and manycore algorithms for real-time
solution of nonlinear elliptic equations arising in elasticity
problems and in incompressible flow, cut-cell methods for higher-order
accuracy on structured grids and contact algorithms for thin
structures.


HOST:


Dr. Jose Castillo.


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