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In this work we show an approach
to find an interpolant surface for
a point cloud consisting of thousands
of 3D scattered points. The interpolant
implicit surface is represented
as a combination of compactly supported
radial basis functions, so that
the problem can be reduced to solving
an SPD sparse linear system. We
carried out numerical experiments
with several benchmarks data sets
and compare computational efficiency
of iterative versus direct methods.
The rendering of the reconstructed
surface is implemented by a ray
tracing algorithm and we evaluate
the relation between the precision
of the numerical solution and the
quality of the obtained surface.
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